In Augmented Reality (AR) 2016, led by Pokemon GO, this year, AR is more focused on development, namely Apple's ARKit and recent Google ARCore. Video game producer Rick Mendez revealed the use of Fingero gesture tracking technology on the ARCore app painting program.
Simply called PaintAR, the only detail is what Mendez has released so far stems from a short Twitter video. Among them, he showed how the application allows the user to draw by pinching the index finger and thumb together, and when he walks, he can easily view the brush from any angle.
This is achieved with the right hand, while with the left hand to open a menu, you can choose a variety of brushes, color wheel and brush size adjuster.
Since PaintAR ARCore has just provided to developers is still in its infancy, its uniqueness lies in the implementation of Fingo. Created by uSens, Fingo has 3D stereo vision, a 26DOF manual tracking device to track 22-finger joints. Although Fingo is a device that is usually connected to a head-mounted display (HMD), Mendez did not show how it works with mobile devices.
uSens is also developing SLAM-based 6DOF tracking for mobile virtual reality (VR) and AR, which can also be seen in the future with ARCore.
Power Fingo has integrated its own battery and Qualcomm Snapdragon processor to provide developers with inside-out location tracking. Power Fingo provides the ARVR industry with state-of-the-art tracking solutions that drive the wider use of mobile devices, including those commonly found in emerging markets.
uSens will launch the uDev developer program to help developers apply their leading inside-out 26-DOF gesture tracking and 6-DOF head position tracking to ARVR projects. uDev plans to provide a full suite of developer tools to support the most mainstream integrated development environment and run smoothly. Currently, uSens's software system supports Unity 3D, Java, and C++ development on the mobile and PC side, and will support more development platforms in the future.
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