Regarding the direction of VR development, Valve and Oculus have different views.

At GDC 2017, Jason Rubin described VR wireless technology as "poor experience, imperfect, expensive, and moving in the wrong direction."

Rubin said that providing VR content for consumers is the key, and that the fancy hardware features like "wireless VR" are desirable, but at this stage it will only make the high hardware cost to a higher level.

As the vice president of VR content at Oculus, Jason Rubin's work is focused on providing consumers with a strong lineup of software products, but he gave some thoughts on emerging VR hardware technologies when he spoke to PC GamesN at GDC 2017.

For example, low latency wireless accessories. Low-latency wireless accessories are optimistic about Valve's president, Gabe Newell, who said that portable PC VR headsets will launch integrated solutions in 2018, and consumer expectations for wireless high-end VRs are on the rise.

Wireless VR

However, Rubin thinks it is wrong at present, such additional hardware features will inevitably add a significant cost to the already expensive VR devices, hindering the popularization of VR devices, "If we add wireless, it It will increase by $200 because of the headset function. I think we are moving in the wrong direction. Some people may want such a peripheral because it looks interesting. But we developers should not think so, we The focus should be on enhancing the experience without increasing the core cost, increasing the construction of VR content, not letting consumers feel that VR content is scarce, and it is not worth continuing to invest in VR devices. (Therefore, Oculus heads and handles are Price reduction of $100)

Rubin's point of view is very realistic. The hardware does need to be improved, but it must be more affordable, and ultimately attracting mainstream consumers and enthusiasts is still the price.

In any case, weighing the price is a question that must be considered. Existing wireless solutions have made the refresh rate close to 90 Hz, reaching the bandwidth limit. Increasing resolution and FOV is the main goal of the next generation VR HMD.

Rubin said: "Although they have developed this technology, this one has a poor technical experience, imperfect problems, and is costly. If you want to bring wireless technology into the product, you must first solve the problem in the wireless state. To achieve high resolution problems, we can't solve this problem, we have to continue to use the wired way."

Obviously, Rubin believes that wireless HD display cannot be solved in a short time, and wireless technology is not recommended.

Oculus's chief scientist, Michael Abrashes, made his predictions about hardware trends in five years. He believes that "wireless is the future of VR," which includes wireless solutions that support binocular 4Kx4K displays. .

Unlike Oculus, Valve is certainly not afraid to push hardware at a high price. Valve President Gabe Newell said at a recent press conference that "Vive is the most expensive VR device on the market." Because the VR experience provided by the current VR content cannot be perfected, he believes that hardware upgrade is required. The hardware upgrade will promote the experience upgrade, and at the same time, it means that the equipment system that can make people experience the virtual reality at the current stage will be very expensive.

Although Valve and Oculus have different opinions on the direction of VR development, both of them have the same starting point and focus on promoting PC VR. Both companies have invested heavily in developing VR content and future VR hardware solutions.

Rubin, vice president of VR content at Oculus, said clearly: "We believe that the two most important things that drive PC VR today are better VR content and better prices."

Via:roadtovr

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